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 Post subject: Offical Update Thread
PostPosted: Fri May 23, 2008 1:48 am 
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Joined: Tue Nov 20, 2007 8:38 pm
Posts: 91
Location: MI
Quote:
Team Fortress 2 Update Released
May 21, 2008, 3:15 pm - Jason Ruymen - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed mat_queue_mode crash during level transitions
* Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
* Improved prediction of Spy's speed changes when disguising
* Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
* Optimized particle traces on multi-core machines
* Fixed tracers sometimes firing with the wrong team color
* Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
* Fixed map exploits in Gold Rush


Update applied.

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 Post subject:
PostPosted: Thu Jun 12, 2008 12:45 am 
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Joined: Tue Nov 20, 2007 8:38 pm
Posts: 91
Location: MI
Quote:
Team Fortress 2 Update Released
June 9, 2008, 4:55 pm

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Particle rendering/simulation performance increase
* Changed video options initialization to fix some HUD resolution problems in mods
* Fixed crash issuing the last disguise command when not connected to a server
* Fixed rare crash on exit
* Fixed a couple of issues with gamestats reporting incorrect values
* Fixed an exploit that allowed clients to crash servers

Applied

Quote:
Team Fortress 2 Update Released
June 9, 2008, 4:55 pm - Jason Ruymen - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Particle rendering/simulation performance increase
* Changed video options initialization to fix some HUD resolution problems in mods
* Fixed crash issuing the last disguise command when not connected to a server
* Fixed rare crash on exit
* Fixed a couple of issues with gamestats reporting incorrect values
* Fixed an exploit that allowed clients to crash servers

Almost missed it! Now Applied.

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 Post subject:
PostPosted: Thu Jun 19, 2008 10:27 pm 
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Joined: Tue Nov 20, 2007 8:38 pm
Posts: 91
Location: MI
Pyro update applied!

Edit:
Quote:
June 23, 2008, 5:09 pm - Jason Ruymen - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
* Fixed Spy sapper viewmodel animation popping
* Fixed another issue with the Hot on your Heels achievement
* Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO

Also now applied

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 Post subject:
PostPosted: Tue Jul 08, 2008 11:03 pm 
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Joined: Tue Nov 20, 2007 8:38 pm
Posts: 91
Location: MI
Quote:
July 8, 2008, 2:49 pm - Jason Ruymen - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed rcon crash caused by too many incorrect password attempts
* Fixed clients experiencing connection problems during round restarts
* Fixed flares not always being removed on impact
* Fixed 32 player servers not working correctly with SourceTV enabled
* Fixed dropped flags sometimes falling through the world
* Fixed number key menu input sending 2 key events
* Fixed PING field being clipped in the scoreboard at 800x600 resolution
* Fixed broken Medigun taunt
* Changed mat_showmiplevels to only be allowed when cheats are on


Done

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 Post subject:
PostPosted: Tue Aug 19, 2008 9:53 pm 
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Posts: 91
Location: MI
Heavy update is go!

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