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 Post subject: Three maps plus updated maplist.
PostPosted: Mon Jan 28, 2008 1:01 am 
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Joined: Tue Nov 20, 2007 5:35 pm
Posts: 235
Unlike last time, I actually tried these beforehand, to make sure people aren't going to spawn in the exact same spot, morph through floors, spontaneously combust, or vomit at the site of them.

ctf_turbine_v3:
Typical TF2 ctf map.
Plenty of room for large groups and easy on the eyes.
No gimmicks and a nice spacious lobby with obstacles to frag about in.

ctf_convoy:
Non-typical TF2-style ctf map.
Inspired by (but not a reproduction of) the UT2k4 assault map AS-Convoy.
It consists of two train sized trucks transporting a large rocket each, joined by two bridges.
The map is designed to appear as if the trucks are in motion.
That being said, DON'T FALL OFF...
My only qualm with this map; if you fall off a truck while holding the intel, you'll have to wait for it to respawn.
Not a big deal as it adds an extra element of being cautious to the map.

MARIO_KART
I added this map.
Good luck...









cp_avantiville_b3
cp_castle3
cp_dustbowl
cp_granary
cp_gravelpit
cp_horus_b3
cp_lost
cp_meleebarn
cp_overflow_b4
cp_science
cp_toy_fort_beta2
cp_vertigo_beta2
cp_warpath
cp_warpath2_1b
cp_well
ctf_2fort
ctf_2fort_classic_v1
ctf_convoy
ctf_mach2
ctf_quarry_v2
ctf_rugby
ctf_snofort_final
ctf_turbine_v3
ctf_well
ctf_well2
dm_store
fy_snipe_towers
gas_kaboom_beta2
koth_twisted_v3
MARIO_KART
tc_hydro


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 Post subject:
PostPosted: Mon Jan 28, 2008 7:27 pm 
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Joined: Fri Jan 11, 2008 3:49 am
Posts: 76
Location: New Hampshire where the deer are bullet proof
Does the server rotate through all maps in sequence or is it random

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 Post subject:
PostPosted: Wed Jan 30, 2008 6:32 pm 
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Joined: Tue Nov 20, 2007 5:35 pm
Posts: 235
Quill wrote:
Does the server rotate through all maps in sequence or is it random



The current mapcycle is:
cp_gravelpit
cp_well
cp_dustbowl
cp_castle3


The rest of the maps can be accessed by initiating a mapvote.
Simply say "votemap" in chat and you'll get a menu on the lefthand side of the screen.

Today I've added ctf_badlands_classic_b3e.
It is an immaculate (imho) badlands re-creation (non-valve).


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 Post subject:
PostPosted: Wed Jan 30, 2008 8:49 pm 
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Joined: Mon Dec 10, 2007 6:47 pm
Posts: 144
Location: Wild Western Massachusetts
G,

Is there a list posted anywhere with the available non-admin commands?

--JD

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 Post subject:
PostPosted: Thu Jan 31, 2008 6:14 am 
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Joined: Tue Nov 20, 2007 5:35 pm
Posts: 235
http://qoda.net/cssource/minimumadmin/d ... erCommands


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 Post subject:
PostPosted: Fri Feb 15, 2008 2:22 am 
Joined: Wed Jan 23, 2008 3:01 pm
Posts: 108
GrieverIIDX wrote:
http://qoda.net/cssource/minimumadmin/doc/#PlayerCommands



Rather than link him to the player commands, link him to the Admin commands, and perhaps add his steadID to the userlist ?


Go on, or as us COCK-knees say GWAN you know you want to do it.


You know what will happen if you dont, and honestly you will not be able to handle the SPAM i will rain down on this forum, if you think i spammed knucks board then you have not seen anything my friend :)


OK So i am bored, is there an 'internetz law' that forbids me from being bored and spamming forums rather than game servers ?


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 Post subject:
PostPosted: Fri Feb 15, 2008 3:15 pm 
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Joined: Mon Dec 10, 2007 6:47 pm
Posts: 144
Location: Wild Western Massachusetts
Ach me boyo, I've already been granted the power of the @. I was waiting to suprise you with non-nonsensical random map changes and insulting csays like "Milky is a flame spammer". :twisted:

--JD

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 Post subject:
PostPosted: Sat Feb 16, 2008 1:42 am 
Joined: Wed Jan 23, 2008 3:01 pm
Posts: 108
noooooooooooooooooo, we need ohnyuk sound spammage, with a bit of clean up on isle 4


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 Post subject:
PostPosted: Sun Feb 17, 2008 3:11 am 
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Joined: Tue Nov 20, 2007 8:38 pm
Posts: 91
Location: MI
I try using @help but it only helps so much...

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 Post subject:
PostPosted: Mon Feb 18, 2008 4:40 pm 
Joined: Wed Jan 30, 2008 3:22 pm
Posts: 2
You should try to add convoy_v2 instead of convoy.. much better, I just hated convoy because you had to run all the tank to be able to cross to the other, but in convoy_v2 they just added new ways to get on the ennemy tank and it's much better.

Try the orange maps too, they seem to attract.


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